package net.uofitorn.bigtwo;

import java.util.List;

import net.uofitorn.bigtwo.TableView.TableThread;

import android.os.Bundle;
import android.os.PowerManager;
import android.app.Activity;
import android.content.Context;
import android.content.res.Configuration;
import android.graphics.Bitmap;
import android.graphics.Bitmap.Config;
import android.util.Log;
import android.view.Menu;
import android.view.SurfaceHolder;
import android.view.View;
import android.view.Window;
import android.view.WindowManager;
import android.widget.Button;
import android.widget.TextView;

public class MainActivity extends Activity {
	
    /** A handle to the thread that's actually running the animation. */
    private TableThread mTableThread;

    /** A handle to the View in which the game is running. */
    private TableView mTableView;
    
    @Override
    public void onCreate(Bundle savedInstanceState) {
    	requestWindowFeature(Window.FEATURE_NO_TITLE);
        super.onCreate(savedInstanceState);

        mTableView = new TableView(this);
        setContentView(mTableView);
        
        // tell system to use the layout defined in our XML file
       //savedInstanceState. setContentView(R.layout.activity_main);

        // get handles to the LunarView from XML, and its LunarThread
        //mTableView = (TableView) findViewById(R.id.bigtwo);
        //mTableThread = mTableView.getThread();

    }

}
